<?xml version='1.0' encoding='UTF-8'?>
<Fragment>
  <Name>pack:/onx_name_liv_blank</Name>
  <BoundingSphereCenter x="0.00805665" y="0.021216098" z="-3.1e-05" />
  <BoundingSphereRadius value="0.07103314" />
  <UnknownB0 value="0" />
  <UnknownB8 value="0" />
  <UnknownBC value="0" />
  <UnknownC0 value="65280" />
  <UnknownC4 value="1" />
  <UnknownCC value="0" />
  <GravityFactor value="1" />
  <BuoyancyFactor value="1" />
  <Drawable>
    <Name>skel</Name>
    <BoundingSphereCenter x="0.00805665" y="0.021216098" z="-3.1e-05" />
    <BoundingSphereRadius value="0.07103314" />
    <BoundingBoxMin x="-0.0473633" y="-0.0232174" z="-3.1e-05" />
    <BoundingBoxMax x="0.0634766" y="0.0656496" z="-3.1e-05" />
    <LodDistHigh value="9998" />
    <LodDistMed value="9998" />
    <LodDistLow value="9998" />
    <LodDistVlow value="9998" />
    <FlagsHigh value="1" />
    <FlagsMed value="1" />
    <FlagsLow value="0" />
    <FlagsVlow value="0" />
    <ShaderGroup>
      <TextureDictionary>
        <Item>
          <Name>blank</Name>
          <Unk32 value="0" />
          <Usage>UNKNOWN</Usage>
          <ExtraFlags value="0" />
          <Width value="4" />
          <Height value="4" />
          <MipLevels value="0" />
          <Format>D3DFMT_DXT1</Format>
          <FileName>blank.dds</FileName>
        </Item>
      </TextureDictionary>
      <Shaders>
        <Item>
          <Name>vehicle_paint4</Name>
          <FileName>vehicle_paint4.sps</FileName>
          <RenderBucket value="0" />
          <Parameters>
            <Item name="DiffuseSampler" type="Texture">
              <Name>vehicle_generic_smallspecmap</Name>
            </Item>
            <Item name="DamageSampler" type="Texture">
              <Name>None</Name>
            </Item>
            <Item name="DiffuseSampler2" type="Texture">
              <Name>blank</Name>
            </Item>
            <Item name="DirtSampler" type="Texture">
              <Name>vehicle_genericmud_car</Name>
            </Item>
            <Item name="SpecSampler" type="Texture">
              <Name>vehicle_generic_smallspecmap</Name>
            </Item>
            <Item name="envEffTexTileUV" type="Vector" x="8.0" y="0.0" z="0.0" w="0.0" />
            <Item name="envEffScale" type="Vector" x="1.0" y="0.0010000000474974513" z="0.0" w="0.0" />
            <Item name="envEffThickness" type="Vector" x="25.0" y="0.0" z="0.0" w="0.0" />
            <Item name="diffuse2SpecMod" type="Vector" x="0.800000011920929" y="0.0" z="0.0" w="0.0" />
            <Item name="reflectivePower" type="Vector" x="0.44999998807907104" y="0.0" z="0.0" w="0.0" />
            <Item name="specular2Color_DirLerp" type="Vector" x="0.0" y="0.5" z="0.0" w="0.0" />
            <Item name="specular2ColorIntensity" type="Vector" x="1.7000000476837158" y="0.0" z="0.0" w="0.0" />
            <Item name="specular2Factor" type="Vector" x="40.0" y="0.0" z="0.0" w="0.0" />
            <Item name="specTexTileUV" type="Vector" x="1.0" y="0.0" z="0.0" w="0.0" />
            <Item name="specMapIntMask" type="Vector" x="1.0" y="0.0" z="0.0" w="0.0" />
            <Item name="specularIntensityMult" type="Vector" x="0.14509804546833038" y="0.0" z="0.0" w="0.0" />
            <Item name="specularFalloffMult" type="Vector" x="180.0" y="0.0" z="0.0" w="0.0" />
            <Item name="specularFresnel" type="Vector" x="0.9700000286102295" y="0.0" z="0.0" w="0.0" />
            <Item name="dirtColor" type="Vector" x="0.23137199878692627" y="0.22352899610996246" z="0.20392100512981415" w="0.0" />
            <Item name="dirtLevelMod" type="Vector" x="1.0" y="1.0" z="1.0" w="1.0" />
            <Item name="matDiffuseColor2" type="Vector" x="1.0" y="1.0" z="1.0" w="0.0" />
            <Item name="matDiffuseColor" type="Vector" x="2.0" y="1.0" z="1.0" w="0.0" />
            <Item name="DiffuseTexTileUV" type="Vector" x="8.0" y="0.0" z="0.0" w="0.0" />
            <Item name="DamageTextureOffset" type="Vector" x="0.0" y="0.0" z="0.0" w="0.0" />
            <Item name="DamageMultiplier" type="Vector" x="0.0" y="0.0" z="0.0" w="0.0" />
            <Item name="BoundRadius" type="Vector" x="0.0" y="0.0" z="0.0" w="0.0" />
            <Item name="DamagedWheelOffsets" type="Array">
              <Value x="0.0" y="0.0" z="0.0" w="0.0" />
              <Value x="0.0" y="0.0" z="0.0" w="0.0" />
            </Item>
          </Parameters>
        </Item>
      </Shaders>
    </ShaderGroup>
    <Skeleton>
      <Unknown1C value="16777216" />
      <Unknown50 value="239958909" />
      <Unknown54 value="1483433655" />
      <Unknown58 value="1578145239" />
      <Bones>
        <Item>
          <Name>onx_livery_ng</Name>
          <Tag value="0" />
          <Index value="0" />
          <ParentIndex value="-1" />
          <SiblingIndex value="-1" />
          <Flags>RotX, RotY, RotZ, TransX, TransY, TransZ</Flags>
          <Translation x="0.0" y="0.0" z="0.0" />
          <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
          <Scale x="1.0" y="1.0" z="1.0" />
          <TransformUnk x="0.0" y="4.0" z="-3.0" w="0.0" />
        </Item>
      </Bones>
    </Skeleton>
    <Joints />
    <DrawableModelsHigh>
      <Item>
        <RenderMask value="255" />
        <Flags value="1" />
        <HasSkin value="1" />
        <BoneIndex value="0" />
        <Unknown1 value="1" />
        <Geometries>
          <Item>
            <ShaderIndex value="0" />
            <BoundingBoxMin x="-0.0473633" y="-0.0232174" z="-3.1e-05" />
            <BoundingBoxMax x="0.0634766" y="0.0656496" z="-3.1e-05" />
            <BoneIDs>0</BoneIDs>
            <VertexBuffer>
              <Flags value="0" />
              <Layout type="GTAV1">
                <Position />
                <BlendWeights />
                <BlendIndices />
                <Normal />
                <Colour0 />
                <TexCoord0 />
                <TexCoord1 />
              </Layout>
              <Data>
                0.0634766 -0.0232174 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 1.0000000   255 255 99 253   0.9126282 0.2542725   0.6241455 0.4179077
                0.0629883 0.0656496 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 1.0000000   255 255 99 253   0.9906616 0.2542877   0.6726990 0.4179077
                -0.0473633 0.0656496 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 1.0000000   255 255 99 253   0.9906616 0.2796326   0.6726990 0.4337921
                -0.0473633 -0.0232174 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 0.9999999   255 255 99 253   0.9126129 0.2796173   0.6241455 0.4337921
              </Data>
            </VertexBuffer>
            <IndexBuffer>
              <Data>
                0 1 2 2 3 0
              </Data>
            </IndexBuffer>
          </Item>
        </Geometries>
      </Item>
    </DrawableModelsHigh>
    <DrawableModelsMedium>
      <Item>
        <RenderMask value="255" />
        <Flags value="1" />
        <HasSkin value="1" />
        <BoneIndex value="0" />
        <Unknown1 value="1" />
        <Geometries>
          <Item>
            <ShaderIndex value="0" />
            <BoundingBoxMin x="-0.0473633" y="-0.0232174" z="-3.1e-05" />
            <BoundingBoxMax x="0.0634766" y="0.0656496" z="-3.1e-05" />
            <BoneIDs>0</BoneIDs>
            <VertexBuffer>
              <Flags value="0" />
              <Layout type="GTAV1">
                <Position />
                <BlendWeights />
                <BlendIndices />
                <Normal />
                <Colour0 />
                <TexCoord0 />
                <TexCoord1 />
              </Layout>
              <Data>
                0.0634766 -0.0232174 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 1.0000000   255 255 99 253   0.9126282 0.2542725   0.6241455 0.4179077
                0.0629883 0.0656496 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 1.0000000   255 255 99 253   0.9906616 0.2542877   0.6726990 0.4179077
                -0.0473633 0.0656496 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 1.0000000   255 255 99 253   0.9906616 0.2796326   0.6726990 0.4337921
                -0.0473633 -0.0232174 -0.0000310   0 0 255 0   0 0 0 0   0.0000000 0.0000000 0.9999999   255 255 99 253   0.9126129 0.2796173   0.6241455 0.4337921
              </Data>
            </VertexBuffer>
            <IndexBuffer>
              <Data>
                0 1 2 2 3 0
              </Data>
            </IndexBuffer>
          </Item>
        </Geometries>
      </Item>
    </DrawableModelsMedium>
  </Drawable>
  <BoneTransforms unk="1">
    <Item>
      1.0 0.0 0.0 0.0
      0.0 1.0 0.0 0.0
      0.0 0.0 1.0 0.0
    </Item>
  </BoneTransforms>
</Fragment>
