onx_mp_faces
This repository contains documentation and examples for the onx_mp_faces package, available on the store at https://store.onx.gg.
Requirements
Once you've purchased and downloaded the package, it is a ready-to-run resource within your FiveM server.
To support the additional 52 faces, your clothing script will need to be modified to increase the maximum value the shape ID can take. This should be an easy change.
Feel free to create a pull request to create additional examples, or join our discord for support doing this.
Examples
qb-clothing
In client/main.lua,
if v.type == "face" then
maxModelValues[k].item = 45
maxModelValues[k].texture = 15
end
if v.type == "face2" then
maxModelValues[k].item = 45
maxModelValues[k].texture = 15
end
becomes
if v.type == "face" then
maxModelValues[k].item = 45 + 52
maxModelValues[k].texture = 15
end
if v.type == "face2" then
maxModelValues[k].item = 45 + 52
maxModelValues[k].texture = 15
end
illenium-appearance
In game/customization.lua,
shapeFirst = {
min = 0,
max = 45
},
shapeSecond = {
min = 0,
max = 45
},
shapeThird = {
min = 0,
max = 45
},
becomes
shapeFirst = {
min = 0,
max = 45 + 52
},
shapeSecond = {
min = 0,
max = 45 + 52
},
shapeThird = {
min = 0,
max = 45 + 52
},
Head model previews
Preview thumbnails for the additional face models (46-97), for both female and male.
| # | Female | Male |
|---|---|---|
| 46 | ![]() | ![]() |
| 47 | ![]() | ![]() |
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